After you've imported a timeliner animation into 3dsMax you might want to export the animated objects to yet another application. If you do this by exporting to fbx, 3dsMax will crash. It's unclear why this happens but it is caused by the data the Timeliner script stores in the objects. You can erase this data from the objects before doing the export. Run the attached scriptfile to clear the data.
Export to FBX Print
Created by: Klaas Nienhuis
Modified on: Mon, 14 Mar, 2016 at 9:42 AM
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